Python's built-in turtle library is a great way to introduce programming to beginners, especially children. It provides a fun and interactive way to draw pictures and shapes by controlling a virtual pen (aptly named the turtle) on a canvas. The turtle can be programmed to move in different directions, change colours, speed, and even shape.
The turtle library is straightforward to set up, as it comes pre-installed with Python. To get started, all you need to do is import the library and initialise a screen and a turtle. You can then start programming the turtle to move around the screen using commands like .forward(), .backward(), .left(), and .right().
The turtle library also allows you to draw preset figures like circles and dots, and you can even create mini-games and animations. You can customise your turtle and its environment by changing the screen colour, title, turtle size and shape, pen size and speed, and fill colour.
The turtle library is a great way to learn and practice important programming concepts like variable initialisation, loops, conditional statements, and indentations. You can even create simple games like a turtle race, where each player rolls a dice to determine how many steps their turtle will take.
So, whether you're a child or an adult, if you're new to programming, the Python turtle library is a fantastic tool to help you take your first steps into the world of Python.
What You'll Learn
How to make one turtle follow another turtle
To make one turtle follow another in Python, you can use the following code:
Python
From turtle import Turtle, Screen
PlayGround = Screen()
PlayGround.screensize(500, 500)
PlayGround.title("Turtle Keys")
Run = Turtle()
Follow = Turtle()
Run.shape("turtle")
Follow.shape("turtle")
Run.color("blue")
Follow.color("red")
Run.penup()
Follow.penup()
Run.st()
Def k1():
Run.forward(45)
Def k2():
Run.left(45)
Def k3():
Run.right(45)
Def k4():
Run.back(45)
Def quitThis():
PlayGround.bye()
Def follow_runner():
Follow.setheading(follow.towards(run))
Follow.forward(1)
PlayGround.ontimer(follow_runner, 10)
PlayGround.onkey(k1, "Up") # the up arrow key
PlayGround.onkey(k2, "Left") # the left arrow key
PlayGround.onkey(k3, "Right") # you get it!
PlayGround.onkey(k4, "Down")
PlayGround.onkey(quitThis, 'q')
PlayGround.listen()
Follow_runner()
PlayGround.mainloop()
In this code, the `follow_runner()` function is used to update the position of the `follow` turtle. It sets the heading of the `follow` turtle towards the `run` turtle using the towards() method, and then moves the `follow` turtle forward by 1 unit. The ontimer() event handler is used to call the `follow_runner()` function every 10 milliseconds, ensuring that the `follow` turtle continuously chases the `run` turtle.
You can adjust the speed of the `follow` turtle by changing the delay value in the `ontimer()` function. For example, if you want the `follow` turtle to move slower, you can increase the delay value.
Additionally, you can customize the appearance and behaviour of the turtles by using various methods provided by the `Turtle` class, such as setheading(), forward(), left(), right(), penup(), pendown(), and color().
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How to make a turtle go behind another turtle object
To make a turtle go behind another turtle object, you can use the following methods:
Using the turtle module:
The turtle module in Python provides a built-in function called goto() or setposition() that allows you to specify the x and y coordinates of the turtle's destination. By using this function, you can move one turtle behind another by setting its position to be behind the other turtle. Here's an example:
Python
Turtle1 = turtle.Turtle()
Turtle2 = turtle.Turtle()
Move turtle1 to a position behind turtle2
Turtle1.goto(turtle2.xcor() - 20, turtle2.ycor() - 20)
In the above code, turtle1 is moved to a position 20 units behind turtle2 in both the x and y directions. You can adjust the distance as per your requirement.
Using the turtle.Screen class:
If you are using the turtle.Screen class to create your turtles, you can use the setposition() method to achieve the same result. Here's an example:
Python
Screen = turtle.Screen()
Turtle1 = turtle.Turtle(screen)
Turtle2 = turtle.Turtle(screen)
Move turtle1 to a position behind turtle2
Turtle1.setposition(turtle2.xcor() - 20, turtle2.ycor() - 20)
In this code, turtle1 is moved behind turtle2 by adjusting its position relative to turtle2's position.
Using the turtle module with cloning:
Another approach is to clone one of the turtles and then move the clone behind the other turtle. This way, you can keep the original turtle in its current position while creating a new turtle in the desired position. Here's an example:
Python
Turtle1 = turtle.Turtle()
Turtle2 = turtle1.clone()
Move turtle2 behind turtle1
Turtle2.setposition(turtle1.xcor() - 20, turtle1.ycor() - 20)
In this code, turtle2 is a clone of turtle1, and it is moved behind turtle1 by adjusting its position.
Using the turtle module with relative movement:
You can also use relative movement commands like backward() and left() to move one turtle behind another. For example:
Python
Turtle1 = turtle.Turtle()
Turtle2 = turtle.Turtle()
Move turtle1 behind turtle2
Turtle1.backward(50)
Turtle1.left(90)
In this code, turtle1 is moved backward by 50 units and then turned left by 90 degrees, effectively placing it behind turtle2.
Using multiple screens:
If you are working with multiple screens, you can move a turtle behind another turtle by switching screens. Here's an example:
Python
Screen1 = turtle.Screen()
Screen2 = turtle.Screen()
Turtle1 = turtle.Turtle(screen1)
Turtle2 = turtle.Turtle(screen2)
Move turtle1 behind turtle2
Turtle1.setposition(turtle2.xcor(), turtle2.ycor())
Turtle1.goto(0, 0) # Move turtle1 to the new screen
In this code, turtle1 is moved to the same position as turtle2 on screen2, and then it is moved to the origin (0, 0) of screen2, effectively placing it behind turtle2.
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Make one turtle chase another turtle
Python
From turtle import Turtle, Screen
PlayGround = Screen()
PlayGround.screensize(500, 500)
PlayGround.title("Turtle Keys")
Run = Turtle("turtle")
Run.speed("fastest")
Run.color("blue")
Run.penup()
Run.setposition(250, 250)
Follow = Turtle("turtle")
Follow.speed("fastest")
Follow.color("red")
Follow.penup()
Follow.setposition(-250, -250)
Def k1():
Run.forward(45)
Def k2():
Run.left(45)
Def k3():
Run.right(45)
Def k4():
Run.back(45)
Def quitThis():
PlayGround.bye()
Def follow_runner():
Follow.setheading(follow.towards(run))
Follow.forward(1)
PlayGround.onkey(k1, "Up") # the up arrow key
PlayGround.onkey(k2, "Left") # the left arrow key
PlayGround.onkey(k3, "Right") # the right arrow key
PlayGround.onkey(k4, "Down")
PlayGround.onkey(quitThis, 'q')
PlayGround.listen()
PlayGround.ontimer(follow_runner, 10)
Follow_runner()
PlayGround.mainloop()
In this code, we have two turtles, `run` and `follow`, which are instances of the `Turtle` class. We set their colours to blue and red, respectively, and position them at `(250, 250)` and `(-250, -250)` on the screen.
We define several functions (`k1`, `k2`, `k3`, `k4`, `quitThis`, and `follow_runner`) to handle user input and control the movement of the turtles. The `k1`, `k2`, `k3`, and `k4` functions are bound to the arrow keys, allowing the user to control the movement of the `run` turtle. The `quitThis` function is bound to the 'q' key to quit the game.
The `follow_runner` function is responsible for making the `follow` turtle chase the `run` turtle. It uses the towards method to get the angle towards the `run` turtle and then updates the heading of the `follow` turtle accordingly. It also moves the `follow` turtle forward by one unit. This function is called repeatedly using `ontimer` to make the `follow` turtle continuously chase the `run` turtle.
Finally, we use `mainloop` to start the game and keep it running until the user quits.
Feel free to modify and extend this code to create more complex turtle-chasing games!
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How to make turtles move together
To make multiple turtles move together, you can use the following code:
Python
From turtle import Turtle, Screen
PlayGround = Screen()
PlayGround.screensize(500, 500)
PlayGround.title("Turtle Keys")
Create a list to store the turtles
Turtles = []
Add two turtles to the list
Turtles.append(Turtle("turtle"))
Turtles.append(Turtle("turtle"))
Set the speed, color, and position of the turtles
For turtle in turtles:
Turtle.speed("fastest")
Turtle.color("blue")
Turtle.penup()
Turtle.setposition(250, 250)
Function to move the turtles forward
Def move_forward():
For turtle in turtles:
Turtle.forward(10)
Function to turn the turtles left
Def turn_left():
For turtle in turtles:
Turtle.left(45)
Function to turn the turtles right
Def turn_right():
For turtle in turtles:
Turtle.right(45)
Function to move the turtles backward
Def move_backward():
For turtle in turtles:
Turtle.backward(10)
Function to quit the game
Def quit_game():
PlayGround.bye()
Assign functions to arrow keys
PlayGround.onkey(move_forward, "Up")
PlayGround.onkey(turn_left, "Left")
PlayGround.onkey(turn_right, "Right")
PlayGround.onkey(move_backward, "Down")
PlayGround.onkey(quit_game, "q")
Start listening for key presses
PlayGround.listen()
Main game loop
While True:
Move the turtles towards the target
For turtle in turtles:
Turtle.setheading(turtle.towards(target))
Turtle.forward(1)
In this code, we first import the necessary modules, `Turtle` and `Screen`, from the `turtle` library. We then create a `Screen` object called `playGround` and set its size and title.
Next, we create a list called `turtles` to store our turtle objects. We add two turtles to the list using the `append` method. We then set the speed, color, and position of each turtle using a loop.
We define four functions (`move_forward`, `turn_left`, `turn_right`, and `move_backward`) to control the movement of the turtles. These functions iterate over the `turtles` list and call the corresponding movement method on each turtle.
We also define a `quit_game` function to allow the user to exit the game.
We assign these functions to arrow keys using the `onkey` method of the `playGround` object. We then start listening for key presses using the `listen` method.
Finally, we enter the main game loop, where we continuously move the turtles towards the target using another loop that iterates over the `turtles` list and calls the `setheading` and `forward` methods on each turtle.
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How can I make a turtle look at another turtle?
To make a turtle look at another turtle, you can use the following code:
Python
From turtle import Turtle, Screen
PlayGround = Screen()
PlayGround.screensize(500, 500)
PlayGround.title("Turtle Keys")
Run = Turtle()
Follow = Turtle()
Run.shape("turtle")
Follow.shape("turtle")
Run.color("blue")
Follow.color("red")
Run.penup()
Follow.penup()
Run.st()
Def k1():
Run.forward(45)
Def k2():
Run.left(45)
Def k3():
Run.right(45)
Def k4():
Run.back(45)
Def quitThis():
PlayGround.bye()
Def follow_runner():
Follow.setheading(follow.towards(run))
Follow.forward(1)
PlayGround.ontimer(follow_runner, 10)
PlayGround.onkey(k1, "Up") # the up arrow key
PlayGround.onkey(k2, "Left") # the left arrow key
PlayGround.onkey(k3, "Right") # you get it!
PlayGround.onkey(k4, "Down")
PlayGround.onkey(quitThis, 'q')
PlayGround.listen()
Follow_runner()
PlayGround.mainloop()
In this code, the `follow_runner()` function is used to make the red turtle follow the blue turtle. The setheading() method is used to set the heading of the red turtle towards the blue turtle, and the forward() method is used to move the red turtle forward. The ontimer() event handler is used to invoke the `follow_runner()` function at regular intervals.
You can also use the towards() method to get the angle between the line from the red turtle's position to the blue turtle's position. By using this angle, you can make the red turtle face the blue turtle.
Python
Import turtle
PlayGround = turtle.Screen()
PlayGround.screensize(500, 500)
PlayGround.title("Turtle Keys")
Run = turtle.Turtle()
Follow = turtle.Turtle()
Run.shape("turtle")
Follow.shape("turtle")
Run.color("blue")
Follow.color("red")
Run.penup()
Follow.penup()
Run.st()
Def k1():
Run.forward(45)
Def k2():
Run.left(45)
Def k3():
Run.right(45)
Def k4():
Run.back(45)
Def quitThis():
PlayGround.bye()
PlayGround.onkey(k1, "Up") # the up arrow key
PlayGround.onkey(k2, "Left") # the left arrow key
PlayGround.onkey(k3, "Right") # you get it!
PlayGround.onkey(k4, "Down")
PlayGround.listen()
While True:
Follow.setheading(follow.towards(run))
Follow.forward(1)
PlayGround.mainloop()
In this code, the red turtle continuously moves towards the blue turtle by using the `while True` loop. The setheading() method is used to set the heading of the red turtle towards the blue turtle, and the forward() method is used to move the red turtle forward.
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Frequently asked questions
You can make one turtle follow another turtle by using the .towards() method. This method will return the angle between the line from the turtle's position to the position specified by the coordinates of the other turtle. You can then use this angle to set the heading of the first turtle to make it follow the other.
Turtles cannot appear behind the things they draw, whether via drawing or stamping. However, turtles can appear behind other turtles, so one workaround is to make the lines themselves be turtles.
You can make one turtle chase another turtle by adding an ontimer() event handler that invokes setheading() on towards() to keep the chasing turtle facing the chased turtle. You can also add some forward motion to the chasing turtle.
You can make turtles move together by using the .goto() method to move them to the same position. You can also use the .setx() and .sety() methods to change the x and y coordinates of the turtles respectively.